Overcooked! 2 — Co-op Kitchens
Cook together in two kitchens. Pass ingredients, chop, fry, boil and serve with one action button. Designed for exactly two chefs, with two reusable plates.
A separate collection of published games with an approved cooperative design. Check the exact group size and shared objective, open a game, or continue into the Chattoplay Games product.
Cook together in two kitchens. Pass ingredients, chop, fry, boil and serve with one action button. Designed for exactly two chefs, with two reusable plates.
A one-to-four-player physics fishing brawl: charge a real cast, launch living catches onto the island, survive what fights back, land precision trick shots, physically throw corpses to the keeper, upgrade your gear, and stun the Spider Cra…
A physics-comedy football match on a forest clearing pitch where every player is drunk, nobody can run straight, and the ball is the only sober thing out there.
A two-player mobile camouflage hunt where one player attaches, poses, and paints into a texture-rich loft before the other searches with five paint-shotgun shells.
Two chained prisoners begin in a demon-summoning arena and coordinate jumps, grips, and pulls up a perilous spiral chain.
A four-player mobile Sniper-versus-Runners game where three cooperating Runners split the human Sniper’s attention, move between cover during each bolt cycle, secure shared time, and race one teammate to the finish.
A three-player mobile co-op game where each courier controls one handle of a shared tray, protects three rolling eggs, and rotates jobs at relief gates on the way to the finish.
Jump 120 metres into the sky with 2–4 friends. Miss a landing, tumble onto lower platforms and climb back together. Save rare checkpoints at 37 and 76 metres.
Share one boat and one paddle each through three river stages. Celebrate each finish, then choose together to continue or leave.
A two-player co-op platformer where floppy carriers rotate one fragile pane and renegotiate who leads, who anchors, and when to move across furniture, red springs, swinging hazards, spike stairs and a curved high wall.