Describe the gameplay
Write what players do, the rules, and the feeling you want in plain language.
Two-player co-op works when neither seat feels optional. Both players should understand the same goal, contribute differently, and help recover from mistakes.
The strongest two-player games connect actions: one player creates an opening, carries information, stabilizes an object, or rescues the other.
Write what players do, the rules, and the feeling you want in plain language.
Check the proposed gameplay and controls. The build starts only after you approve the plan.
Test the result in your browser, then describe the next change you want.
One player steers while the other balances unstable cargo.
One player sees the map while the other moves through it.
Two players carry opposite ends of one object through hazards.
No. You can begin by describing the gameplay in ordinary language.
No. You review and approve the proposed Game Plan before the build starts.
Yes. Completed games open in the browser so you can play and request follow-up changes.